Dec 6, 2014
Unfortunately I didn’t have enough time this weekend to participate in this round of Ludum Dare so I’m sketching out what I would have attempted given the chance.…
Jul 30, 2014
Now that I have a basic prototype that adheres to the plan outlined in Part I-A, it's time to build a server to support this game. A longstanding (and totally hilarious) joke of mine is that I'll play any game with a "Next Turn" button.…
Jun 14, 2014
The nice thing about working with a bunch of friendly and clever folk at Braintree is that they are always willing to brainstorm on better ways of building software.…
Jun 13, 2014
In my previous post on my next game project "Clans" I outlined the kind of asynchronous turn-based strategy game I want to make. I didn't discuss the implementation details though.…
Jun 8, 2014
After a period of game-making hibernation, today I found the time to get back into shape. Previously I had teased about a strategy game called MUTANT OVERLORDS.…
Feb 28, 2014
My goal was to finish Our Man Dragon in February, and I did so with 52 minutes to spare! Obviously it's still rough around the edges and isn't the most attractive thing, but I completed all the major features I planned.…
Feb 15, 2014
It's been awhile since I've provided an update on Our Man Dragon, so allow me to rectify that. It's not uncommon for software projects to spend just as much time going from "start" to "basically done" as they do to go…
Dec 30, 2013
When I last submitted an Ludum Dare game, I gave myself an MS Paint trophy. I submitted another game, one I daresay is a bit better than the last, so here's my reward.…
Dec 15, 2013
A number of ideas come and go for these competition, but there can ultimately be only one. A few of the nearly-games * A lone fighter and a lone destroyer have to take out a massive fleet of resistance.…