Dec 6, 2014
Unfortunately I didn’t have enough time this weekend to participate in this round of Ludum Dare so I’m sketching out what I would have attempted given the chance.…
Dec 15, 2013
A number of ideas come and go for these competition, but there can ultimately be only one. A few of the nearly-games * A lone fighter and a lone destroyer have to take out a massive fleet of resistance.…
Dec 15, 2013
Making progress, but now my enemy is time
Dec 14, 2013
Burn orks burn
Dec 14, 2013
13 hours of work come and gone, minus a game of Tobago and some insane CS humans-vs-bot action. The latest state of the game is playable.…
Dec 14, 2013
Hello friends! I'm going to be writing a few posts here about my Ludum Dare entry and process. For the unfamiliar, Ludum Dare is a 48-hour game making competition around a particular theme, in this case "You Only Have One" I haven't had the time to make an entry in ages, not since my last failed attempt.…
Aug 26, 2012
Haven’t posted yet this Ludum Dare. Kept hoping to have some better progress to show, but with < 30 minutes before the deadline, it ain’t happening.…
Aug 25, 2012
After a couple of hours of thinking and drinking, I’ve finally hit upon an idea that I think is feasible and interesting for the Ludum Dare theme “Evolution.” I’m a mild ochlophobe, which means I have difficulty with large, densely populated crowds.…
Apr 24, 2012
I had a marvelously fun time at my first Ludum Dare. To say I fell short of my goal is the kind of breathtaking understatement not seen since the Bush era.…
Apr 23, 2012
Here’s a shot of me gloating over my victim! Woohoo! Not only did I resolve my aforementioned issues with the box models (primary problem is that Chipmunk always describes position by the center of an object - Gosu typically does top-left corner), but now you can shoot things at things.…
Apr 23, 2012
With my jumping bug put to rest, on to shooting things! With this, I got my first amusing bug (aside from that brief time I had people jumping off the screen) Shoot to the right, all is well.…
Apr 23, 2012
Rather than worry too much about making something a “game” under any definition, I spent most of today hacking around on whatever interested me.…
Apr 22, 2012
tl;dr - screenshot at end, code at github.com/citizenparker/the-two-of-us More like my first four hours, as I really enjoy sleep. =) As you may know, I’ve been participating in this weekend’s Ludum Dare competition.…