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ludumdare (13)

Ludum Dare 31 Concept - “Combined Arms”

Dec 6, 2014

Unfortunately I didn’t have enough time this weekend to participate in this round of Ludum Dare so I’m sketching out what I would have attempted given the chance.…

LD28 – The Rejected Ideas

Dec 15, 2013

A number of ideas come and go for these competition, but there can ultimately be only one. A few of the nearly-games * A lone fighter and a lone destroyer have to take out a massive fleet of resistance.…

whiteboard

Dec 15, 2013

Making progress, but now my enemy is time

burn

Dec 14, 2013

Burn orks burn

Ludum Dare 28 - Day One Wrapup

Dec 14, 2013

13 hours of work come and gone, minus a game of Tobago and some insane CS humans-vs-bot action. The latest state of the game is playable.…

Ludum Dare 28 - You Only Have One

Dec 14, 2013

Hello friends! I'm going to be writing a few posts here about my Ludum Dare entry and process. For the unfamiliar, Ludum Dare is a 48-hour game making competition around a particular theme, in this case "You Only Have One" I haven't had the time to make an entry in ages, not since my last failed attempt.…

Ludum Dare 24 – L-System of a Down

Aug 26, 2012

Haven’t posted yet this Ludum Dare. Kept hoping to have some better progress to show, but with < 30 minutes before the deadline, it ain’t happening.…

Ludum Dare 24 – Riot Control

Aug 25, 2012

After a couple of hours of thinking and drinking, I’ve finally hit upon an idea that I think is feasible and interesting for the Ludum Dare theme “Evolution.” I’m a mild ochlophobe, which means I have difficulty with large, densely populated crowds.…

Ludum Dare 23 - It’s Over! (A Postmortem)

Apr 24, 2012

I had a marvelously fun time at my first Ludum Dare. To say I fell short of my goal is the kind of breathtaking understatement not seen since the Bush era.…

Ludum Dare 23 - And You Will Know Me By The Trail of (one) Dead

Apr 23, 2012

Here’s a shot of me gloating over my victim! Woohoo! Not only did I resolve my aforementioned issues with the box models (primary problem is that Chipmunk always describes position by the center of an object - Gosu typically does top-left corner), but now you can shoot things at things.…

Ludum Dare 23 - Bullet Time

Apr 23, 2012

With my jumping bug put to rest, on to shooting things! With this, I got my first amusing bug (aside from that brief time I had people jumping off the screen) Shoot to the right, all is well.…

Ludum Dare 23 - Final Features

Apr 23, 2012

Rather than worry too much about making something a “game” under any definition, I spent most of today hacking around on whatever interested me.…

Ludum Dare 23 - The First Twelve Hours

Apr 22, 2012

tl;dr - screenshot at end, code at github.com/citizenparker/the-two-of-us More like my first four hours, as I really enjoy sleep. =) As you may know, I’ve been participating in this weekend’s Ludum Dare competition.…