With my jumping bug put to rest, on to shooting things! With this, I got my first amusing bug (aside from that brief time I had people jumping off the screen)
Shoot to the right, all is well. Shoot to the left, though, and you hit yourself before quickly launching yourself off the screen.
Suicidal tendencies aside, this has revealed a few issues in my program. I almost certainly have some disconnects between the box models of my physics model of the world, and the display thereof. That bullet shouldn’t be so high on the player model (people don’t generally fire guns by holding them at face-level, as far as I know)
One of the fun parts of using decoupled libraries for display vs physics.
An extremely timely and focused list of books, games, movies, and miscellanea I enjoyed throughout 2023
I’m done with roleplaying deal alerts, but I’m still passionate about helping roleplayers find great games
With no particular order or structure, these are random things I’ve been enjoying lately