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Ludum Dare 23 - Bullet Time

Monday, April 23rd, 2012

With my jumping bug put to rest, on to shooting things! With this, I got my first amusing bug (aside from that brief time I had people jumping off the screen)

Shoot to the right, all is well. Shoot to the left, though, and you hit yourself before quickly launching yourself off the screen.

Suicidal tendencies aside, this has revealed a few issues in my program. I almost certainly have some disconnects between the box models of my physics model of the world, and the display thereof. That bullet shouldn’t be so high on the player model (people don’t generally fire guns by holding them at face-level, as far as I know)

One of the fun parts of using decoupled libraries for display vs physics.


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